A Research on Machine Learning Agent in Rogue-like game,
한국컴퓨터게임학회논문지,
202403
Research on Virtual Reality Games Using Hands as User Interface for Oculus Quest,
한국컴퓨터게임학회논문지,
202312
Design and Implementation of Game 3D Character Creation Framework Using Stable Diffusion,
한국컴퓨터게임학회논문지,
202309
Real-Time Hole-Filling in Mobile Augmented Reality Gaming: A Novel Algorithm to Overcome Depth Sensor Limitations,
TRAITEMENT DU SIGNAL,
202308
Enhancing Virtual and Augmented Reality Interactions with a MediaPipe-Based Hand Gesture Recognition User Interface,
Ingenierie des Systemes d'Information,
202306
Analysis of Character Design in Dating Simulation Mobile Games for Women,
한국컴퓨터게임학회논문지,
202303
A Study on Improvement of the Hole Problem for Open Mesh Objects,
한국컴퓨터게임학회논문지,
202303
A Study on Hand Gesture Classification for Mobile Game,
한국컴퓨터게임학회논문지,
202209
Study on Guaranteeing the Periodicity in Unity,
한국컴퓨터게임학회논문지,
202209
Design and Implementation of VR Surgical Serious Game using UE4,
한국컴퓨터게임학회논문지,
202106
A Study on Differences between Physical Effects by Two Game Cases,
BASIC CLINICAL PHARMACOLOGY TOXICOLOGY,
202105
A Study on the utilization of controlled random storytelling system in interactive storytelling,
한국컴퓨터게임학회논문지,
202012
A study about narrative structure and immersion theory on interactive game,
International Journal of Engineering Research and Technology,
202012
Frequency Control for the Energy-Efficient GPGPU Applications on Mobile Devices,
BASIC CLINICAL PHARMACOLOGY TOXICOLOGY,
202008
더 나은 게임의 감정 인터랙션 디자인 분석에 대한 연구,
한국컴퓨터게임학회논문지,
202003
Research on the verification of game development by emotional interaction design,
International Journal of Engineering Research and Technology,
2020
Analysis of emotional design in interactive games and physical interaction mode of the games,
International Journal of Engineering Research and Technology,
2020
A comprehensive survey study on the characteristics of virtual reality game,
International Journal of Engineering Research and Technology,
2020
트레이딩 카드게임의 감정 인터랙션 디자인에 관한 연구,
한국컴퓨터게임학회논문지,
201912
중국어 일상어 학습을 위한 VR플랫폼 기반 기능성 게임 개발: 게임 'Classroom Simulation'을 사례로,
한국컴퓨터게임학회논문지,
201912
Research on the Influence of Randomness of Non-Player Character Interaction Behavior on Game Experience,
International Journal of Engineering Research and Technology,
201911
Comparison between non-NPC interaction and NPC interaction - Taking Fallout 4 and Fallout 76 as examples -,
International Journal of Engineering Research and Technology.,
201910
Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim,
한국컴퓨터게임학회논문지,
201812
Constraint-based Narrative Structure Design for Various Event Development and Story Flow Understanding,
한국컴퓨터게임학회논문지,
201809
Design and Implementation of Quest Level Design Authoring Tool Considering Interactive Storytelling,
한국컴퓨터게임학회논문지,
201809
DVFS Algorithms of GPU and Memory for Mobile GPGPU Applications: A case study,
International Journal of Engineering and Technology(UAE),
201808
Design and Implementation of Character interaction based storytelling authoring tool,
한국컴퓨터게임학회논문지,
201803
인터랙티브 스토리텔링 서술구조 설계 및 분석 : 캐릭터 상호작용 기반의 서술구조,
한국컴퓨터게임학회논문지,
201706
Comparison of OpenCL and RenderScript for mobile devices,
MULTIMEDIA TOOLS AND APPLICATIONS,
201611
Survey on the Narrative Structure of the Interactive Storytelling Authoring System,
International Journal of Applied Engineering Research,
201609
LTER platform: Requirement, technology and trend,
International Journal of Software Engineering and its Applications,
201505
R2rml extension and implementation for a dynamic schema mapping,
International Journal of Applied Engineering Research,
201503
로그 분석 기반 사용자 맞춤형 동적 레벨 디자인,
한국컴퓨터게임학회논문지,
201412
대규모 계산처리를 위한 멀티레벨 스케줄링 기법 분석,
정보과학회논문지 : 컴퓨팅의 실제 및 레터,
201407
효율적인 응답속도를 위한 로그 데이터 분석 기반 모바일 게임 사용자 계정 관리,
한국컴퓨터게임학회논문지,
201406
슈퍼컴퓨팅환경에서의 대규모 계산 작업 처리 기술 연구,
한국콘텐츠학회 논문지,
201405
Towards a next generation distributed middleware system for many-task computing,
International Journal of Software Engineering and its Applications,
201307
제스처 제안 시스템의 설계 및 구현에 관한 연구,
멀티미디어학회논문지,
201110
Development of Scenario-based Collaborative Middleware Platform for Heterogeneous Service Systems in RFID/USN Environment,
INFORMATION-AN INTERNATIONAL INTERDISCIPLINARY JOURNAL,
201108
Programming the story: Interactive storytelling system,
Informatica (Ljubljana),
201106
Implementation of Business Logic Framework for Collaboration of Heterogeneous Service Systems in RFID/USN Environment,
JOURNAL OF INFORMATION SCIENCE AND ENGINEERING,
201105
제약 조건 기반 서술구조를 이용한 동시 진행 이야기의 생성,
한국콘텐츠학회 논문지,
201005
제약조건 기반 행동 생성기를 이용한 NPC의 행동 제어,
한국컴퓨터게임학회논문지,
200909
이야기 생성을 위한 인터랙티브 스토리텔링 스크립트 언어에 관한 연구,
멀티미디어학회논문지,
200902
지식재산
다중 사용자를 위한 자원 할당 방법 및 장치(APPARATUS AND METHOD FOR ALLOCATING COMPUTING RESOURCE TO MULTIPLE USERS),
한국과학기술정보연구원,
20130724
대규모 계산처리 컴퓨팅을 위한 작업 이력 분석 방법 및 장치(METHOD AND APPARATUS FOR JOB PROFILING FOR HIGH THROUGHPUT COMPUTING),
한국과학기술정보연구원,
20130709
학술발표
Storytelling Markup Language for Programming the Story,
AIPS ,
Efficient Annotation Visualization Using Distinctive Features,
HCII ,
Controlling NPC Behavior Using Contraint Based Story Generation System,
NISS,
20100512
Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure,
IEEE International Conference on Digital Game and Intelligent Toy Enhanced learning,
20100414